Here’s a board game that I’ve been noodling with called Wizard Sailing.
Man I don’t know if I’ll ever be able to make a working board game by myself. It feels like I’m as unlikely to make a board game than I am to make a video game, like I’m missing some fundamental math skills, or that I don’t “think in games” like I know some designers do. HOWEVER this is a lot of fun and I’m going to keep noodling with it.
Haha okay, so Wizard Sailing DID NOT WORK. The elements listed here functioned alright but there was a whole other part of the game (including cards the cards and a player board shown in the photo above) that were a disaster. I have some new ideas to try, so here’s hoping for the next version of this.
Things to develop still.
1). Figure out penalties for when boats hit rocks, and each other.
2). Figure out how the game begins, how to simulate the chaotic start of a real sailing race.
3). Figure out the point system.
and, most importantly,
4). Make it feel more wizardy! One thing I want to do when I re-develop the cards and the player boards is to make a spell system that feels good, and figure out spells (like rock formations, wind control, second boats, torpedoes etc.) and how to make the spells fun without having the game turn into a random pile.
But yeah! I’m going to keep plugging at this.
I want this game to be a reality, real bad! Wizard boat racing with spells and wind sounds A W E S O M E